Early 3D Modeling

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This article is about the interactive demo. For the search engine that hosts it, see David's Internet.
Early 3D Modeling
TypeInteractive demo
OriginAutodesk Inventor and VEXcode VR
DeveloperDavid
Written inAutodesk Inventor, VEXcode VR, TypeScript, Canvas
TestsSix original VEX programs execute in a TypeScript drivetrain and pen port
Built withHigh-school Inventor archives and VEXcode VR programs from about 2020 to 2021
Hosted onDavid-Internet/demos/modeling
Websitehttps://david-internet.vercel.app/demos/modeling

Early 3D Modeling is an interactive demonstration of David's earliest engineering work from about 2020 to 2021: Autodesk Inventor CAD projects told as feature stories, and VEXcode VR robot programs running in a live 2D simulator.[1]

The Inventor gallery groups renders of a Goldberg machine, a glider with its manufacturing drawing, gear chains, the Space Crush box crusher, and a peg toy. Feature stories are inferred from the part files; gears turn in the build-up animations.

Overview

Seven CAD groups and thirty archived part and assembly files sit beside three manufacturing drawings. No 3D exports exist in the archive, so the page shows the original renders rather than a reconstructed mesh viewer.

VEX simulator

Original VEXcode VR programs execute against a ported drivetrain, pen, and sensor API written in TypeScript for this page. Wall Maze, a perimeter octagon, a dance, a random drive, and the Python Art Canvas all run with the current block highlighted as the robot moves. A drive-it-yourself mode is included. No VEX assets were copied.

Development

Six original VEX programs execute in a TypeScript drivetrain and pen port. Seventeen VEX programs were archived; six were ported onto the page.

See also

References

  1. ^ content/modeling/README.md, David's Internet.